Cheesoid

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"Why Cheesoid exist?"

Mitchell & Webb: Cheesoid

An unhappy robot designed to have a sense of smell but can only distinguish between its two operating modes: "CHEESE" and "PETROL".

Thoughts

Everybody loves robots: It's your plastic pal who's fun to have around! I'd like a robot too, and I'm going to build one goddamnit!!!

As with everything I want to build, it must be funny, and so Cheesoid is the ideal blueprint to follow.

It has (should have) speech limited to a number of pre-recorded phrases: -

  • "Cheese"
  • "Petril"
  • "Help! Cannot see! Can only smell!"
  • "Why Cheesoid exist?"
  • etc.

Basic Construction

I have a cardboard cylinder (slightly smaller than the original) and a silver "nose hose". The nose hose will contain a bent rod that will be rotated by a servo or stepper motor. The robot can run on top of a R/C car to begin with. The donated R/C car at the space has no battery and I couldn't get the motor to run!

I plan to cover Cheesoid in silver-grey paper.

The nose hose needs to be mounted in a shallow box which in turn is fixed to the body.

The "CHEESE" or "PETROL" mode switch must be authentic!

Voice capability will just be some sort of recordable button box.

Object detector (that initiates the smelling process) would be awesome.

The ability to actually distinguish between the smell of cheese and petrol would be crazy-awesome!

Need: -

  • R/C vehicle
  • silver-grey paper or card - using some silvery-blue slightly metallic wallpaper (recovered from skip) that reminds me of galvanised steel
  • nose rod and motor - have the stepper
  • voice
  • lamp eyes - one red, one green - Using LEDs and industrial lamp sockets (saved from skip)
  • flashing LEDS
  • automation!!!

Nose Stepper

A stepper motor will be used to drive the "nose". The curved nose hose is fixed to the body and doesn't rotate. Inside a rigid but bent rod will rotate, driven by the stepper. The stepper needs enough grunt! I have no idea how "grunt" is measured in ISO units - torque I guess. Speed and accuracy is not so important for this task but it is a learning experience.

So I chose a random biggish stepper motor (from the members' motor box)...

Cheesoid-nose-motor-1.jpg

It has 6 wires that go to a 2x4 0.1" pitch connector. It says "MINEBEA" "TYPE 17PS-C035-03" -- hmmm...

1.7 inch, P = Precision, Hybrid, S = 3.6 Deg, C =2 & 4 Phase Hybrid, Motor Lengths = 0(?), Different Windings = 35, Version = 03.

OK, so the information on the side isn't much help in finding the voltage and current so using the magic knowledge on the pages listed above I gleaned some info using SCIENCE!!!!

The stepper turns out to be a Unipolar. It has 6 wires, 2 for the centre taps which should go to V+ and two each for the grounds of the half coils.

I identified the usage of the wires using my cheap multimeter and measured the half coil resistances: 36.9 ohms, 36.6 ohms, 36.7 ohms, 36.7 ohms.

Six wires
Brown Black Red
Green Orange White
Wire purpose
Coil B 1 Coil A Centre Coil B 2
Coil A 1 Coil B Centre Coil A 2

Driving it!


To be continued!!!

Display and Indicators

The eyes on the "real" Cheesoid just flash left-right, left-right with one eye being red and the other green. I'll stick with this for now as it's simple but I'm not sure I want to use two pins on my Xino. I'll look into that when I have the basics in place.

I have added an LCD display...

Why Cheesoid Exist?

This is a Seiko L2012 LCD module (File:Seiko L2012 LCD Module - datasheet-3.pdf) which can be driven straight from the Arduino example library. I modified a Xino to directly drive one with a 14-pin header soldered to the prototype area of the board. This module I rescued from the skip at work and it has some damage to the LCD but it is entirely usable.

Voice

I need a device that can play back my recordings on demand. Some sort of controllable MP3 player would be ideal. How do I make an MP3 player controllable? Wire into the buttons? Possible. I'd need some feedback on what's playing or whatever is useful or available. I could try to read the LCD screen! I could try to "listen" to the audio output!

I need speakers!

An MP3 shield is a fine solution but it's not my cup of tea: too easy and no pain! I could make my own MP3 shield: -

Other devices can play audio and MP3s: PDAs, phones, etc. Can they be driven?

Movement and Power

Although I eventually want the robot to be pretty autonomous, initially I guess any kind of movement will be good. I imagine simply mounting the body on a reasonably powerful R/C car or tank. I'm going to have to get to grips with servos and R/C in general. I'll be looking out for tank track parts (e.g. bike chain tracks) in the meantime for a more serious robot movement base.

For power I want to try out using some of the 12v and 6v lead acid batteries from the Emergency Roadside Telephone. I have recharged a 12v one and it seems quite happy after being sat on a shelf for many years! I also have my solar panel and I'd like to make use of it for recharging.

--Michael Erskine 16:38, 3 May 2011 (BST)


Progress Update: Aug 2011

After some time on the back-burner (Arcade Machine and Barcamp) this project has gained momentum again with the resurrection of my dead Asus eeePC 701. I am now using this little gem as the brains inside Cheesoid which solves a number of issues but perhaps introduces a few too! A quick list: -

  • I bought this eeePC 701 from Andy Beale some time ago and over time the keyboard broke followed by the power port. I tried previously to fix the power port but failed. A redoubled effort got it going yesterday but I don't know about the battery life!
  • an external USB keyboard is enough to get things going
  • it's a Linux box with bash and a full Java JVM!!!
  • it can play WAV and MP3 files with mplayer - solving my voice issues
  • there is a voice recognition app!
  • it has WiFi!
  • it can power the Arduino and also talk to it over the USB-Serial
  • I think I'll develop on my Arduino Uno - maybe even running the IDE on the eeePC

The eeePC just about fits into the body of Cheesoid apart from USB cables plugged into the side ports - I hope to sort that out

--Michael Erskine 21:14, 7 August 2011 (BST)


PC application and Arduino sketch

Now the eeePC is to be used I want to use one of my genuine Arduino boards for the USB serial. I'd prefer not to use the UNO as it seems to have more issues with the USB/Serial but I need to retain my Duemilanove for most prototyping. Perhaps it's time to start making PaperFTDI cables (http://txapuzas.blogspot.com/2010/07/cable-de-programacion-para-arduino-ftdi.html) so I can use the Xino boards.

OK, so since my eeePC has a full Java VM perhaps I might write the PC end in Java. I wouldn't really host an IDE on the eeePC though so perhaps Perl is better option for quick prototyping. I don't think I need bother too much with Dev::Serial (or whatever it's called nowadays) since under Linux I can use tty to set up the port and just open the device as a plain filehandle. Good in theory! I'll have a go with this later.

On the Arduino end I'll probably keep the LCD panel running from the modified Xino and maybe talk to it with softserial from the other Arduino or talk to it from the PC app - wow, the possibilities! Either way I'll be wanting to chop the loop functionality into blocks and perhaps implement a cheap scheduler.

  • Switch debounce for all inputs
  • LED eye flash routines - for different modes
  • nose control
  • PIR or sonar detection for proximity of smell sample!
  • mode change detection

test sketch

Using a simple counter for scheduling tasks that repeat at different rates. Serial input just echoes right now.

  1 // Two LEDs are used for eyes on two digital pins...
  2 const int redeye = 5;
  3 const int greeneye = 6;
  4 // The mode switch is on a digital input...
  5 const int switchpin = 7;
  6 
  7 // main loop has 10ms sleeps...
  8 const int naptime = 10;
  9 // the eyes flash every 60 loops = 600ms...
 10 int eyefreq = 60;
 11 // info is sent out on the serial port every 100 loops = 1s...
 12 int reportfreq = 100;
 13 // the mode switch is read every 10 loops = 100ms...
 14 // TODO - using an experimental debounce instead
 15 //int switchreadfreq = 10;
 16 // a simple loop counter is used to decide what to do...
 17 unsigned int loopcounter = 0;
 18 
 19 int mode = 0;
 20 
 21 void setup() {
 22     Serial.begin(9600);
 23     pinMode(greeneye, OUTPUT);
 24     pinMode(redeye, OUTPUT);
 25     pinMode(switchpin, INPUT);
 26     // announce startup...
 27     flasheyes();
 28     Serial.println("\n=== CHEESOID ===");
 29     // TODO: piezo buzzer to play a tune
 30     mode = digitalRead(switchpin);
 31 }
 32 
 33 void flasheyes() {
 34     for(int i=0;i<6;i++){
 35         int onoff = i % 2;
 36         digitalWrite(greeneye, onoff);
 37         digitalWrite(redeye, onoff);
 38         delay(200);
 39     }
 40 }
 41 
 42 void loop() {
 43     do_switch();
 44     do_eyes();
 45     do_report();
 46     do_serialinput();
 47     delay(naptime);
 48     loopcounter++;
 49 }
 50 
 51 void do_switch() {
 52     // button debounce: state must remain stable for N samples.
 53     // This is just a lightweight debouncer
 54     // used if we want to avoid the more general purpose 
 55     // but heavyweight Bounce library.
 56     
 57     const int debouncesamples = 5;
 58     static int lastsample = 0;
 59     static int steadycount = 0;
 60     static int debounced = 0;
 61     // if the value is steady for 
 62     int sample = digitalRead(switchpin);
 63     // a change of value - restart the steady count...
 64     if(sample != lastsample){
 65         lastsample = sample;
 66         steadycount = 0;
 67         return;
 68     }
 69     steadycount++;
 70     if(steadycount < debouncesamples)
 71         return;
 72     steadycount = debouncesamples;
 73     debounced = sample;
 74     // set the actual mode switch value
 75     mode = debounced;
 76 }
 77 
 78 void do_eyes() {
 79     static int eyestate = 0;
 80     if(loopcounter % eyefreq != 0)
 81         return;
 82     eyestate = !eyestate;
 83     digitalWrite(greeneye, eyestate);
 84     digitalWrite(redeye, !eyestate);
 85 }
 86 
 87 void do_report() {
 88     if(loopcounter % reportfreq != 0)
 89         return;
 90 
 91     Serial.print("CHEESOID: mode = ");
 92     Serial.print(mode);
 93     //~ Serial.print(" | eye = ");
 94     //~ Serial.print(onoff);
 95     Serial.print(" | loop = ");
 96     Serial.println(loopcounter);
 97 }
 98 void do_serialinput() {
 99     // can we avoid buffer overflows when using the 
100     // standard serial library at a 10ms read rate at 9600 baud?
101     // Well, 9600 8-n-1 is 960 bytes per sec or 9.6 per 10ms
102     // The standard serial receive buffer holds 128 bytes so we're fine
103 
104     static int maxread = 0;
105     // any data waiting?
106     int len = Serial.available();
107     if(!len)
108         return;
109     if(len > maxread)
110         maxread = len;
111     for(int i = 0; i < len; i++){
112         int c = Serial.read();
113         Serial.println(c); // just echo for testing
114     }
115 }