Difference between revisions of "Fire Pong"
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Revision as of 16:52, 7 September 2017
For EMF 2016, a small group of us are working on a series of fire effects to be incorporated into an interactive game of some sort (provisionally "pong"). This project was inspired by Mouse's Burning Man experiences (which he never shuts up about), and a conversation on the matter with Jonty (London Hackspace) where he suggested a game of pong. Jonty's too busy organising EMF to join the build, but is credited with the idea of pong as the game to be made.
See also: Call For Collaborators presentation.
Costs & Funding
The project is split into a series of smaller sub-projects. We're looking for people to volunteer to take some of them on. If you contribute to a sub-project, please add yourself to the sub-project page. If you are the first / only person working on a sub-project, put yourself down as the sub-project owner. Mouse will act as the main hub for coordination of sub-projects (defining interfaces and so on, and generally OKing designs).
- Oversize ping pong bat controllers
- Control box
- Supply & Regulation
- Large puffers
- Small puffers
- Crowd control
- Systems integration
- Volunteer management
Procedures & Docs
- Chat about the project happens periodically on the EMF channel on Nottinghack slack
- Video of some nice puffers on El Pulpo Mechanico
- Compressed Gas Safety Manual - good background reading for handling compressed gas, and setting up equipment.
- facebook group devoted to fire effects DIY
- Burning Man Flame Effects Guidelines
- BSP thread info