AWS67 Event Report: Difference between revisions
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==[https://youtu.be/FDQxHu9H73A?t=1388 Big Loader vs Dissector]== | ==[https://youtu.be/FDQxHu9H73A?t=1388 Big Loader vs Dissector]== | ||
Big Loader's second opponent was a Dissector, a nasty looking hammer saw with a | Big Loader's second opponent was a Dissector, a nasty looking hammer saw with a large blade and a spring loaded expanding mechanism triggered by it cutting a piece of masking tape that holds it inside the cube at the start of the fight. | ||
[[File:Dissector.jpg|thumb|Dissector, a nasty looking hammer saw]] | |||
Dissector had trouble cutting its tape at the start of the match, which I was hoping to capitalise on but I ended up struggling to get Big Loader's scoop mechanism to stop in a good place which cost me the advantage. I was able to get the scoop down just in time to keep Big Loader's delicate (and slightly expensive) tracks out of Dissector's way, but didn't manage to win the ground game and get a good grip on it with the scoop. Eventually it managed to get in at an angle to the side of the scoop and pin Big Loader with the hammer saw, cleanly cutting off one of the scoop mounts and making a gash in the lid. After it was released Big Loader was still functional, but I wasn't quite able to recover before Dissector came at me again pinning Big Loader against the arena wall and eventually pushing it up and over the edge. Big Loader was able to climb back in, but this went straight into another pin resulting in another gash in the bottom of the robot before it was pushed through the drop out. | |||
[[File:Big Loader Damage from Dissector 2.jpg|thumb|Big Loader Damage from Dissector]] | |||
[[File:Big Loader Damage from Dissector 1.jpg|thumb|Big Loader Damage from Dissector]] | |||
[[File:Big Loader Damage from Dissector 3.jpg|thumb|Big Loader Damage from Dissector]] | |||
[[File:Big Loader Gear Damage.jpg|thumb|Big Loader Damage from Dissector]] | |||
Amazingly despite all of the damage, Big Loader was fully functional at the end of the fight. The gash in the top stopped short of the controller board leaving just a gash in the PLA and a small scratch on the PCB top plate. The scoop and one of the arms had to be replaced, but I have several spares of these. The larger gash on the bottom was fortunately on the left hand side of the robot so instead of hitting the scoop motor it just hollowed out a section of the scoop drive gear which was easily replaced. I didn't feel like swapping out for a spare chassis, since there are a lot of fiddly parts to move over, so I taped a second lid over the large gash on the bottom of the robot and it remained comfortably within the weight limit. I'm tempted to make this a peramanent feature and access hatch for future versions of Big Loader to provide a bit more protection. | |||
I'll be looking for a more positive way to stop the scoop where I want it for future events since this turned into a common problem throughout the day. |
Revision as of 10:18, 2 May 2023
AWS 67 Event Report | |
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Primary Contact | Steve Barnett |
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I made a solo jaunt down to Gloucester at the end of April for Antweight World Series 67 (AWS67) with my robots Big Loader and Time for Crab.
AWS is a long running antweight tournament and has run about 3 times a year since it started in 1999.
The tournament started slightly late due to some necessary fettling of the arena, leaving plenty of time to get my robots out and ready, and apply acetate to any wedge like surfaces to try and maximise ground game.
I had the usual pre-tech check nerves, but all for nothing as both robots came in at about 145g, leaving plenty of headroom under the 150g limit and fitted the box with no problems. This was a nice contrast with Ant Freeze 9 where I was forced to borrow a dremel to hack the front off of Time for Crab's claws to fit it in the box. Big Loader could do with some minor tweaks for future events as the slightly flexible PCB pontoons the tracks are mounted on can spring out slightly, but it passed the box test regardless.
Tournament Start
AWS is a double elimination format, so when a robot loses its first fight it moves into a second loser's bracket. At the end of the tournament the top two from each group's winners bracket and the top two from each group's losers bracket go into a final stage which is also double elimination. At the end the top robot in the winners bracket fights the top robot from that stage's losers bracket. For the final the winner of the winners bracket fights the winner of the loser's bracket, if the robot from the losers bracket wins this final there is a rematch such that the winning robot needs to lose twice before being eliminated.
With about 80 robots present there were 4 groups of 21 robots (with a couple of placeholders), with Big Loader ending up in Group B and Time for Crab in Group C.
The titles below are timestamped YouTube links.
Big Loader vs XPC
My first fight of the day was Big Loader vs XPC, who I was sharing a pit table with. After a while of running circles around each other failing to get any purchase I was able to get XPC in Big Loader's scoop and push it to the corner. It was able to briefly break free, but developed some drive issues allowing Big Loader to push it into one of the drop out zones for the first victory of the day.
Time for Crab vs Qrybaby
Time for Crab's first fight was against Qrybaby, a vertical spinner. I was a little nervous facing a spinner as my robots are printed in PLA Plus and not super robust, but fortunately I was able to use the claws to keep the spinner at bay for the most part. I got flipped several times, and went for a strategy of using the opponent's spinner to right myself instead of trying to drive inverted for extended periods. I managed to get several decent grabs with the claws, mostly avoiding the spinner, though in one of these grabs the spinner took a chunk out of the inside of the claw without causing any loss of functionality.
I eventually managed a grab in a position where I could push Qrybaby to the drop out zone and release it. It promptly bounced back in, but not before touching the bottom of the drop out zone so this was a victory for Time for Crab.
There was a small amount of damage on Time for Crab after this fight. The chassis had some cosmetic scratches and there was a chunk missing from a claw which I decided to leave as it was (ominous foreshadowing). I had to replace the gearbox cover which was damaged and pulled off during the fight. Qrybaby was also able to nibble away at the brass claw leadscrew leaving a section of thread that was unusable. I decided to adjust for this this by offsetting the other side of the mechanism so that the damaged bit of thread would not be used instead of replacing the leadscrew. It reduced the claw travel slightly, but not in a way that took it outside of the 4 inch cube limit.
Big Loader vs Dissector
Big Loader's second opponent was a Dissector, a nasty looking hammer saw with a large blade and a spring loaded expanding mechanism triggered by it cutting a piece of masking tape that holds it inside the cube at the start of the fight.
Dissector had trouble cutting its tape at the start of the match, which I was hoping to capitalise on but I ended up struggling to get Big Loader's scoop mechanism to stop in a good place which cost me the advantage. I was able to get the scoop down just in time to keep Big Loader's delicate (and slightly expensive) tracks out of Dissector's way, but didn't manage to win the ground game and get a good grip on it with the scoop. Eventually it managed to get in at an angle to the side of the scoop and pin Big Loader with the hammer saw, cleanly cutting off one of the scoop mounts and making a gash in the lid. After it was released Big Loader was still functional, but I wasn't quite able to recover before Dissector came at me again pinning Big Loader against the arena wall and eventually pushing it up and over the edge. Big Loader was able to climb back in, but this went straight into another pin resulting in another gash in the bottom of the robot before it was pushed through the drop out.
Amazingly despite all of the damage, Big Loader was fully functional at the end of the fight. The gash in the top stopped short of the controller board leaving just a gash in the PLA and a small scratch on the PCB top plate. The scoop and one of the arms had to be replaced, but I have several spares of these. The larger gash on the bottom was fortunately on the left hand side of the robot so instead of hitting the scoop motor it just hollowed out a section of the scoop drive gear which was easily replaced. I didn't feel like swapping out for a spare chassis, since there are a lot of fiddly parts to move over, so I taped a second lid over the large gash on the bottom of the robot and it remained comfortably within the weight limit. I'm tempted to make this a peramanent feature and access hatch for future versions of Big Loader to provide a bit more protection.
I'll be looking for a more positive way to stop the scoop where I want it for future events since this turned into a common problem throughout the day.