Fire Pong/Interfaces/Puffer Control

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Revision as of 13:18, 15 June 2016 by Mousetad (talk | contribs) (Created page with "=== Purpose === This interface defines how the main game control unit signals other parts of the system to set off the various puffers in the system. * All puffers on a ser...")
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Purpose

This interface defines how the main game control unit signals other parts of the system to set off the various puffers in the system.

  • All puffers on a serial bus, each with unique ID
  • Serial bus params TBD, but probably slowish with error correction if possible because interference from sparkers:
    • RS232 because Mouse has a bunch of MAX3232 converters
    • parity & ECC
  • Only control box writes to bus
  • Puffer events are sent in real time
    • Addressed by puffer ID
    • With duration argument
    • Multiple IDs in a single request?