Fire Pong/Interfaces/Puffer Control
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Purpose
This interface defines how the main game control unit signals other parts of the system to set off the various puffers in the system.
- All puffers on a serial bus, each with unique ID
- Serial bus params TBD, but probably slowish with error correction if possible because interference from sparkers:
- RS232 because Mouse has a bunch of MAX3232 converters
- parity & ECC
- Only control box writes to bus
- Puffer events are sent in real time
- Addressed by puffer ID
- With duration argument
- Multiple IDs in a single request?