Project:Arduino Rotary Encoder Menu System

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Revision as of 23:15, 29 July 2012 by Msemtd (talk | contribs)
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I have recovered a number of ALPS rotary encoders from discarded industrial CRT monitors. I'm working on building a user interface menu system that makes use of the rotary encoders as the sole input technique.

Rotary Encoder Test Sketch With Interrupts (non-PWM)

#define PIN_ENC1 2
#define PIN_ENC2 3
#define PIN_EBTN 4
#define PIN_LED1 13
static boolean moving=false;
volatile unsigned int encValue = 0;
unsigned int encValueTracking = 1;
boolean enc1 = false;              
boolean enc2 = false;

// Here I'm messing around with button press durations - we could go to town here!
enum pressDuration { reallyQuickPress, shortPress, normalPress, longPress, veryLongPress };
long presses[] = { 40, 150, 300, 800, 1400 };
char* pressText[]={"really quick press!", "short press", "normal press", "long press", "very looooooooong press"};

void setup() 
{
  pinMode(PIN_ENC1, INPUT); 
  pinMode(PIN_ENC2, INPUT); 
  pinMode(PIN_EBTN, INPUT);
  pinMode(PIN_LED1, OUTPUT);
  digitalWrite(PIN_ENC1, HIGH);
  digitalWrite(PIN_ENC2, HIGH);
  digitalWrite(PIN_EBTN, HIGH);
  Serial.begin(9600);
  menuIntro();
  attachInterrupt(0, intrEncChange1, CHANGE);
  attachInterrupt(1, intrEncChange2, CHANGE);
}

void intrEncChange1()
{
  if(moving) 
    delay(1);
  if(digitalRead(PIN_ENC1) == enc1)
    return;
  enc1 = !enc1;
  if(enc1 && !enc2) 
    encValue += 1;
  moving = false;
}

void intrEncChange2()
{
  if(moving) 
    delay(1);
  if(digitalRead(PIN_ENC2) == enc2)
    return; 
  enc2 = !enc2;
  if(enc2 && !enc1) 
    encValue -= 1;
  moving = false;
}

void loop() 
{ 
  static unsigned long btnHeld = 0;
  moving = true;
  if(encValueTracking != encValue){
    Serial.print("encValue: ");
    Serial.println(encValue, DEC);
    encValueTracking = encValue;
  }
  // Upon button press...
  if((digitalRead(PIN_EBTN) == LOW) && !btnHeld){
    btnHeld = millis();
    digitalWrite(PIN_LED1, HIGH);
    Serial.print("pressed selecting: ");
    Serial.println(encValue, DEC);
  }
  // Upon button release...
  if((digitalRead(PIN_EBTN) == HIGH) && btnHeld){
    long t = millis();
    t -= btnHeld;
    digitalWrite(PIN_LED1, LOW);
    int dur = veryLongPress;
    for(int i = 0; i<= veryLongPress; i++){
      if(t > presses[i])
         continue;
      dur = i;
      break;
    }
    
    Serial.print("released selecting: ");
    Serial.print(encValue, DEC);    
    Serial.print(" (after ");
    Serial.print(t, DEC);
    Serial.print(" ms = ");
    Serial.print(pressText[dur]);
    Serial.println(")");
    btnHeld = 0;
  }
}

void menuIntro()
{
  Serial.println("Encoder Menu - blah, blah, blah");
}

multiple encoders

Try out http://code.google.com/p/adaencoder/ and PinChangeInt library (http://code.google.com/p/arduino-pinchangeint/) see...

http://arduino.cc/playground/Main/RotaryEncoders#Example14

See if it can cope with two encoders at rapid rate usage.

OK, working well --Michael Erskine 18:10, 29 July 2012 (EST)

Raspberry Pi menu for rotary encoder

When using the Raspberry Pi as the menu display system we need to do a few things to a stock raspbian install...

  • auto login and start X: use option in raspi-config
  • switch off screen blanking: /etc/lightdm/lightdm.conf in SeatDefaults section "xserver-command=X -s 0 -dpms"
  • auto start application

Here I'm building a Perl Tk menu application prototype using Tk::Canvas. I haven't yet wired up the serial as I'm just trying out some graphic styles on the small PAL LCD screen.

Raspberry Pi menu for rotary encoder

#!/usr/bin/perl -w
use strict;
use IO::Handle;
autoflush STDOUT 1;
autoflush STDERR 1;
use tmstub;
use Tk;
#use Tk::FontDialog;
my $title = 'piduino menu';
my $version = "v0.2 2012-07-29";

my $mw = new MainWindow();
# PAL resolution 656x512@16
$mw->overrideredirect(1);
my ($scr_w, $scr_h) = $mw->maxsize();
t "maxsize says: $scr_w x $scr_h";
$mw->geometry("656x512+0+0");

#~ $mw->geometry(($mw->maxsize())[0] .'x'.($mw->maxsize())[1] . "+0+0");
my $c = $mw->Canvas(-bg => "red", -width => 650, -height => 400)->pack;
# in theory we should be able to scroll infinitely but let's stick to something reasonable
#$c->configure(-scrollregion => [0,0, 600, 400]);
my $font = $mw->fontCreate('menufont', -family => 'Village', -size => 38, -weight=>'bold');

my $menu_w = 400;
my $menu_h = 100;


# handy font chooser
#~ $mw->Button(
	#~ -font => $font, 
	#~ -text => "Font", 
	#~ -command => sub{choose_font()},
#~ )->pack();

# debug grid...
$c->createGrid(0, 0, 10, 10);
$c->createGrid(0, 0, 50, 50, -lines => 1, -dash => '-.');
$c->createGrid(0, 0, 100, 100, -width => 3, -lines => 1);

# TODO - load settings from file
menubox("Music", 0, 0);
menubox("Controls", 0, 1);
menubox("Vehicle", 0, 2);
menubox("System", 0, 3);
menubox("Settings", 0, 3);
# menubox("More...", 1, 0);

#~ music selection
#~ playlists
#~ artists by name
#~ albums
#~ directories

#~ controls
#~ volume
#~ bass
#~ treble
#~ balance
#~ system reboot
#~ system shutdown
#~ app quit
#~ app restart



sub menubox {
	my($t, $mx, $my) = @_;
	my $x1 = $mx * $menu_w;
	my $y1 = $my * $menu_h;
	my $x2 = $x1 + $menu_w;
	my $y2 = $y1 + $menu_h;

	$c->createRectangle($x1, $y1, $x2, $y2, 
		-fill => "blue", 
		-activefill => "green", 
		-outline => "green", 
		-activeoutline => "orange",
	);
	$c->createText($x1 + ($menu_w/2), $y1+ ($menu_h/2), 
		-text => "$t", 
		-font => $font,
		-fill => "black",
	);
}


=for docs

options: 

* canvas width and height to cover the whole menu system
* sub-menus can't all be visible simultaneously so we'd have to hide them
* group items together

do top level menu first

menu level zero at 0,0
menu level one appears at 1*menu_w, selected item * menu_h



=cut




sub choose_font
{
#    t $mw->GetDescriptiveFontName($font);
    
 #   my $f = $mw->FontDialog->Show( 
        #-initfont => $font,
        #-nicefont => 1
 #   );
 #   return unless defined $f;
 #   $mw->RefontTree(-font => $f, -canvas => 1);
 #   my $d = $mw->GetDescriptiveFontName($f);
 #   t $d;
 #   $font = $f;

}


MainLoop();



moving the cursor with Perl Tk