Difference between revisions of "Near Zero Cost"

From Nottinghack Wiki
Jump to navigation Jump to search
(Created page with "A "zero-cost" or "near-zero-cost" project utilises the materials and resources that are to hand or readily available for "free" or for pennies. Of course, there are very few ...")
 
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
A "zero-cost" or "near-zero-cost" project utilises the materials and resources that are to hand or readily available for "free" or for pennies.
 
A "zero-cost" or "near-zero-cost" project utilises the materials and resources that are to hand or readily available for "free" or for pennies.
 +
 +
This subject has a major focus on accessibility.
  
 
Of course, there are very few resources that are actually free (in all senses) but at a resource centre such as the HackSpace there are many materials and donated items that are immediately available for use. This style of project development favours multiple-prototypes as better materials become available. This differs from a true "Instructables-friendly" project that requires materials that can be easily obtained from national chain stores like Hobbycraft, B & Q, or Home Depot in the USA.
 
Of course, there are very few resources that are actually free (in all senses) but at a resource centre such as the HackSpace there are many materials and donated items that are immediately available for use. This style of project development favours multiple-prototypes as better materials become available. This differs from a true "Instructables-friendly" project that requires materials that can be easily obtained from national chain stores like Hobbycraft, B & Q, or Home Depot in the USA.
 +
 +
There are pros and cons to all forms of engineering (and dare I say production of art?) and no form of engineering is absolute - we are free to mix and match. Some of the aspects of this form of engineering that could be considered "cons" are actually "pros" if viewed in a positive light: -
 +
 +
Abandon ideas of "value" -- enjoy a project for the failures that are made and the experiences learned. My spare time has massive value but I'm not going to try to monetise it in my hacking fun - not even think about it! There are all sorts of "costs" associated with formal engineering and especially with the prototyping phase ("everything is a disposable prototype"). Much of the ideas of non-recurring engineering (NRE) costs do not take into account the enjoyment of solving the problem and the aesthetic pleasire of a thing made -- the true reason why the person is an engineer/artist in the first place!
 +
[[Category:Projects]]

Latest revision as of 13:51, 12 December 2014

A "zero-cost" or "near-zero-cost" project utilises the materials and resources that are to hand or readily available for "free" or for pennies.

This subject has a major focus on accessibility.

Of course, there are very few resources that are actually free (in all senses) but at a resource centre such as the HackSpace there are many materials and donated items that are immediately available for use. This style of project development favours multiple-prototypes as better materials become available. This differs from a true "Instructables-friendly" project that requires materials that can be easily obtained from national chain stores like Hobbycraft, B & Q, or Home Depot in the USA.

There are pros and cons to all forms of engineering (and dare I say production of art?) and no form of engineering is absolute - we are free to mix and match. Some of the aspects of this form of engineering that could be considered "cons" are actually "pros" if viewed in a positive light: -

Abandon ideas of "value" -- enjoy a project for the failures that are made and the experiences learned. My spare time has massive value but I'm not going to try to monetise it in my hacking fun - not even think about it! There are all sorts of "costs" associated with formal engineering and especially with the prototyping phase ("everything is a disposable prototype"). Much of the ideas of non-recurring engineering (NRE) costs do not take into account the enjoyment of solving the problem and the aesthetic pleasire of a thing made -- the true reason why the person is an engineer/artist in the first place!